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Elijah Evans
Elijah Evans

3DEqualizer4 - Enterprise Matchmove Software



3D Equalizer 4 Free Download: A Guide for Beginners




**3D Equalizer 4** is a powerful software for **3D tracking** and **matchmoving**, which is the process of merging live action footage with digital visual effects. It is widely used by professional studios and artists in the film and TV industry, as well as by hobbyists and students who want to learn the art of 3D tracking.




3d equalizer 4 free download



In this article, we will show you how to download and install 3D Equalizer 4 for free, as well as some basic features and tutorials to get you started. We will also answer some frequently asked questions about the software and its capabilities.


What is 3D Equalizer 4?




3D Equalizer 4 is a software developed by **Science-D-Visions**, a German company that specializes in 3D tracking and matchmoving solutions. It was first released in 1998 and has since been updated regularly with new features and improvements.


3D Equalizer 4 allows you to track the movement and perspective of a camera in a live action shot, and then use that information to create a virtual camera that matches the original one. This way, you can insert 3D objects, characters, or environments into the scene and make them look realistic and seamless.


3D Equalizer 4 also offers tools for **lens distortion**, **object tracking**, **stabilization**, **surveying**, **point cloud generation**, **exporting**, and more. It supports various formats and platforms, such as Windows, Linux, Mac OS X, Maya, Nuke, After Effects, Cinema 4D, Houdini, Unreal Engine, Unity, etc.


How to Download and Install 3D Equalizer 4 for Free?




If you want to try out 3D Equalizer 4 for free, you can download the **Personal Learning Edition (PLE)** from the official website: https://3dequalizer.com/?site=downloads.


The PLE is a fully functional version of the software that you can use for non-commercial purposes only. It has some limitations, such as watermarks on the output, no network rendering, no scripting support, no technical support, etc. However, it is still a great way to learn and practice 3D tracking and matchmoving.


To download the PLE, you need to register an account on the website and fill out a form with some personal information. You will then receive an email with a link to download the installer for your operating system.


To install the PLE, you need to run the installer and follow the instructions on the screen. You will also need to activate the software with a license key that you will receive by email after installation. You can use the PLE for up to one year before you need to renew your license.


How to Use 3D Equalizer 4?




Once you have installed and activated the PLE, you can launch the software and start working on your projects. The interface of 3D Equalizer 4 consists of several windows and panels that allow you to access different functions and settings.


The main window is the **Project Window**, where you can create and manage your projects. A project consists of one or more sequences, which are collections of shots that share some common parameters. A shot is a single video clip that you want to track and matchmove.


To create a new project, you can go to File > New Project or press Ctrl+N. You will need to specify a name and a location for your project folder. You will also need to choose a **project preset**, which defines some basic settings for your project, such as frame rate, resolution, aspect ratio, etc. You can use one of the predefined presets or create your own custom one.


To import a video clip into your project, you can go to File > Import Footage or press Ctrl+I. You will need to browse for your video file and select it. You will also need to choose a **sequence preset**, which defines some settings for your sequence, such as lens type, focal length range, distortion model, etc. You can use one of the predefined presets or create your own custom one.


After importing your footage, you will see it in the **Footage Window**, where you can play it back and adjust some parameters. You can also switch between different views of your footage, such as RGB channels, alpha channel, histogram, etc.


The next step is to create some **tracking points** on your footage. Tracking points are features or markers that you want to track throughout the shot. They can be natural features in the scene (such as corners or edges) or artificial ones (such as tracking markers or grids).


To create tracking points, you can use the **Point Creation Tool** in the toolbar or press P. You can then click on any point on your footage that you want to track. You can also drag a rectangle around multiple points to create them at once.


After creating tracking points, you will see them in the **Point Window**, where you can edit their properties and settings. You can also see them in the **Graph Window**, where you can view their curves and values over time.


The next step is to **calculate** your tracking points. This means that the software will analyze your footage frame by frame and determine the position of each point in each frame. This will generate a set of data that represents the movement of your camera and your scene.


To calculate your tracking points, you can go to Calculate > Calculate All Points or press F5. You can also calculate individual points or groups of points by selecting them and pressing F6.


After calculating your tracking points, you will see their results in the Graph Window and in the **Result Window**. The Result Window shows a preview of your tracked footage with an overlay of your tracking points. You can also switch between different views of your result window, such as wireframe mode (which shows only your tracking points), solid mode (which shows a solid color for each point), texture mode (which shows a texture map for each point), etc.


The next step is to **solve** your camera motion. This means that the software will use the data from your tracking points to estimate the parameters of your camera (such as position, orientation, focal length) in each frame. This will generate a virtual camera that matches your real camera.


To solve your camera motion, you can go to Solve > Solve Camera Motion or press F7. You can also solve individual frames or ranges of frames by selecting them and pressing F8.


After solving your camera motion, you will see its results in the Graph Window and in the **Camera Window**. The Camera Window shows a preview of your virtual camera with an overlay of its parameters (such as field of view angle). You can also switch between different views of your camera window, such as perspective mode (which shows what your camera sees), orthographic mode (which shows an orthogonal projection of your camera), top view mode (which shows a top-down view of your camera), etc.


The next step is to **export** your camera motion data to another software where you want to use it for compositing or rendering. You can export your data in various formats and platforms, such as Maya (.ma), Nuke (.nk), After Effects (.jsx), Cinema 4D (.c4d), Houdini (.hip), Unreal Engine (.fbx), Unity (.fbx), etc.


To export your camera motion data, you can go to File > Export Camera Data or press Ctrl+E. You will need to choose an export format and a destination folder for file. You will also need to specify some options for your export, such as frame range, scale factor, coordinate system, etc.


How to Learn More About 3D Equalizer 4?




If you want to learn more about 3D Equalizer 4 and its features, you can check out some resources online, such as:



  • The official website: https://3dequalizer.com/, where you can find more information about the software, its history, its customers, its pricing, etc.



  • The official documentation: https://docu.sci-d-vis.com/, where you can find detailed manuals, tutorials, tips, tricks, etc.



  • The official YouTube channel: https://www.youtube.com/user/ScienceDVision, where you can find video tutorials, demonstrations, case studies, etc.



  • The official forum: https://forum.sci-d-vis.com/, where you can ask questions, get answers, share feedback, etc.



  • The official blog: https://www.sci-d-vis.com/?site=devblog, where you can find news, updates, announcements, etc.



Conclusion




In this article, we have shown you how to download and install 3D Equalizer 4 for free, as well as some basic features and tutorials to get you started. We hope that this guide has been helpful and that you have enjoyed learning about this amazing software.


If you have any questions or comments, please feel free to leave them below. We would love to hear from you!


And if you want to take your 3D tracking and matchmoving skills to the next level, you can always upgrade to the full version of 3D Equalizer 4 and enjoy its full potential and benefits.


You can find more information about the full version and its pricing on the official website: https://3dequalizer.com/?site=products.


Thank you for reading and happy tracking!


FAQs




Here are some frequently asked questions about 3D Equalizer 4:



  • Q: What are the system requirements for running 3D Equalizer 4?



A: According to the official website, the minimum system requirements for running 3D Equalizer 4 are:


  • Operating system: Windows 10, Linux (Ubuntu, CentOS), Mac OS X (10.14 or higher)



  • CPU: Intel Core i5 or AMD equivalent



  • RAM: 8 GB or more



  • GPU: NVIDIA GeForce GTX 1060 or AMD equivalent



  • Storage: 500 GB or more



  • Internet connection: required for activation and updates



  • Q: How much does the full version of 3D Equalizer 4 cost?



A: The full version of 3D Equalizer 4 is available in different editions and pricing models, depending on your needs and preferences. You can choose between:


  • A perpetual license, which gives you lifetime access to the software and updates for a one-time fee. The price ranges from 1,500 to 6,000 per license, depending on the edition (Standard, Professional, Enterprise) and the number of licenses (Single, Multi).



  • A subscription license, which gives you access to the software and updates for a monthly or yearly fee. The price ranges from 50 to 200 per month or from 500 to 2,000 per year, depending on the edition (Standard, Professional, Enterprise) and the number of licenses (Single, Multi).



  • A rental license, which gives you access to the software and updates for a short-term period (from one day to one month). The price ranges from 25 to 100 per day or from 150 to 600 per month, depending on the edition (Standard, Professional, Enterprise) and the number of licenses (Single, Multi).



  • Q: What are some of the advantages of using 3D Equalizer 4 over other 3D tracking software?



A: Some of the advantages of using 3D Equalizer 4 over other 3D tracking software are:


  • It is the industry standard for professional 3D tracking and matchmoving, used by many leading studios and artists around the world.



  • It offers a high level of accuracy and quality in tracking complex shots with challenging conditions (such as fast motion, occlusion, distortion, etc.).



  • It provides a flexible and customizable workflow that adapts to your needs and preferences. You can adjust various parameters and settings for your projects, sequences, shots, points, cameras, etc.



  • It supports a wide range of formats and platforms for importing footage and exporting data. You can easily integrate it with other software and tools for compositing or rendering.



  • It has a large and active community of users who share their knowledge and experience. You can find many resources online for learning and support.



  • Q: What are some of the challenges or difficulties of using 3D Equalizer 4?



A: Some of the challenges or difficulties of using 3D Equalizer 4 are:


  • It has a steep learning curve and requires a lot of practice and experience to master. You need to understand the principles and techniques of 3D tracking and matchmoving, as well as the software's features and functions.



  • It can be time-consuming and resource-intensive to track and solve complex shots with high resolution and frame rate. You need to have a powerful computer and a fast internet connection to run the software smoothly and efficiently.



  • It can be tricky and tedious to deal with some issues or errors that may arise during the tracking and solving process, such as poor tracking results, inaccurate camera parameters, mismatched points, etc. You need to have a good eye for detail and a problem-solving mindset to fix them.



  • Q: How can I improve my skills and knowledge in using 3D Equalizer 4?



A: Some of the ways you can improve your skills and knowledge in using 3D Equalizer 4 are:


  • Practice regularly and work on different types of projects and shots. You can use your own footage or download some from online sources (such as https://www.hollywoodcamerawork.com/tracking-plates.html).



  • Learn from the experts and follow their tips and tricks. You can watch some video tutorials (such as https://www.youtube.com/playlist?list=PLF0A6E9B1C8E8F2B7) or read some articles (such as https://www.sci-d-vis.com/?site=devblog&id=210516_01).



  • Join the community and interact with other users. You can ask questions, get answers, share feedback, etc. on the official forum (https://forum.sci-d-vis.com/) or on other platforms (such as https://www.reddit.com/r/3DEqualizer/).




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